- #DO U NEED FALLOUT 3 TO PLAY TALE OF 2 WASTELANDS PC#
- #DO U NEED FALLOUT 3 TO PLAY TALE OF 2 WASTELANDS CRACK#
So cons: - Game focuses too much on opening chests mechanics. I've really tried to enjoy this game(turn-based RPG is very rare bird) but I've continuously felt that something was wrong. This game feels like an appetiser before main dish. I'm properly leaning a bit more towards 7 than 8 now after having played some more hours because the lack of polish is a grinding factor. 7 to 8 because is feels and plays as a solid game. So as mentioned - if the likes of Fallout 1, 2 and/or Tactics grapped you back then - you're likely to enjoy this game, but a masterpiece of score 10 it is not. But the game does have that nice "wasteland" feeling, combat and questing is otherwise acceptable, and even though bugs exists - I've not found any to be gamebreaking (yet). It's not for me, so I'm fine with it - but again, I can't help but think that it's 2014 and not 1994. Character creation is what creation is, but the models used aren't that "pretty", so if that's your thing - then it'll cost on the score. The dialogue, and levelling up system is also a bit annoying and again - it gets tiresome because you have to do it over and over and over. Polish and quality of life features came into existence for a reason.
Something that was fine in the 90s and 00s, but even though it's an "old school RPG" we do not need all "old school mechanics".
#DO U NEED FALLOUT 3 TO PLAY TALE OF 2 WASTELANDS CRACK#
Might not be an issue the first hundred times, but it gets bore-some as you have to drudge through ever container you can find to stock up and that means using perception, trap/alarm disarm, lock pick/electronic/safe crack and that's likely spread out over multiple characters.
#DO U NEED FALLOUT 3 TO PLAY TALE OF 2 WASTELANDS PC#
Instead of simply using the highest skilled PC automatically - you'll have to select him, select the skill, select the object. Other issues are with how skills are used. The issues range from combat situations where range is seriously limited on weapons and the enemy can run as far as you can shoot in one turn and hit you on the head with his club, to other combat issues such as how the NPCs seemingly don't run out of ammo yet you loot no ammo from them. However there are many issues not simply bugs but design decisions and lack of polish, which scar the playability of the game. The game is overall quite fun, it's a nice nostalgic trip back to the days of the Fallouts that were Fallouts and not Oblivion with Guns and Mutants, so if you liked those older games - you'll enjoy this one. However there are many issues not simply bugs but design decisions and Decent and fun try at Old School RPG - but it lacks serious polish as we're not longer in the old school. Decent and fun try at Old School RPG - but it lacks serious polish as we're not longer in the old school.